TERA Online Launches Evolution Update
Rebellious gamers rejoice! Our cries have been heard in Bluehole Studio’s Upcoming Action MMORPG TERA Online, which released one hell of an update this past week that not only addressed some of the issues the players in Korea had complained about, but also many of the concerns North American and European players-in-waiting have been crying foul against for some time. Let’s go over the changes:
PK Timer Abolished
Many hardcore PvP players (including myself) have voiced concerns over TERA’s previous system in which players would receive a 5s countdown before they could engage in player killing. This has been removed entirely in the Korean version in exchange for a PK Point system that punishes players who overzealously harass their fellow man.
Under the new system, you will receive a certain number of points for killing another player (how that is rewarded is still unknown to me, but it seems only the player who delivers the final blow receives those PK points).
At 1-99 points: You will receive penalties including slightly faster condition depletion, twice the chance of sharded crystals breaking, and unable to benefit from rest exp.
At 100-100 points: Your condition deteriorates even faster, three times the chance of sharded crystals breaking, attack power cut by 50%, movement speed reduced by 15%, unable to benefit from rest exp, and lose of the privilege of using the Pegasus Express to fast travel around the map.
At 1000+ points: Your condition deteriorates extremely fast, five times the chance of sharded crystals breaking, attack power cut by 90%, defense by 75%, movement speed reduced by 30%, unable to benefit from rest exp, and lose of the privilege of using the Pegasus Express to fast travel around the map.
As you can see removing the 5 second PK timer has resulted in some harsh penalties for those who abuse the system. Though speculation around the boards seems likely that these penalties will be much lower on the PvP specific servers in the western version of the game.